

TMC – UNIT 13
Candidate number: 384600
UAL level 3 extended diploma creative media production technology (graphics)
The Brief
I’ve gathered 3 briefs and need to analyse each one, selecting the one that I will be working on for my Final Major Project here at TMC.

Option 1
OVERVIEW
The purpose of this project is to make Spotify a more social platform, creating a sense of community and connecting people through music.
Reasons to not choose this project: The project is solely in creating a social environment within the existing app meaning that redesigns to the original app might have to be done, along with the project also being quite vague in what to do mainly explaining the final goal.
Option 2
OVERVIEW
I will need to create a digital product to entice the younger generation to read The Telegraph and get their news from there, targeting their platform to the younger generation.
I would personally decide to create an app as nearly all people have a phone with the younger generation having a lot of experience with social media often choosing to get their news from platforms such as TikTok in the form of shortform videos, by creating an app, I feel like I’d be able to achieve their goals.
Reasons for not choosing the project: The brief is very vague which may result in not the best final product or areas that might have been missed out.
Option 3 (chosen)
OVERVIEW
I will need to create an app with a minimum of 4 pages that provides pet enthusiasts with information and locations that might help them with pets, providing free for all features along with paywalled features requiring a subscription to be purchased to access the rest of the features.
UAL: brief overview
Who is the audience?
Pet owners looking to better understand their furry friends and expand their knowledge or get easy access to essentials they might need.
What are the reasons NOT to do the project?
- The brief highlights the creation of a poster showcasing the app though my expertise are within app creation, not poster creation but I am still putting 90% of my focus onto the app including user journeys, personas etc, with the poster being the last step showcasing the app in a desirable image making viewers want to download the app and try it out.
What is the main challenge?
- To create a 4 page app education people passionate about pets or pet owners on pet store, vet locations, along with providing an easily accessible information centre where users can learn more about their pets all whilst monetising via a subscription model but also providing free for all features within the app.
Skills needed for this project
- Good time management, Experience in User Experience Design and User Interface Design, Ability to create accessible digital experiences, Ability to use prototype software (in my case Figma).
Summary of project
- I will need to create an app with a minimum of 4 pages that provides pet enthusiasts with information and locations that might help them with pets, providing free for all features along with paywalled features requiring a subscription to be purchased to access the rest of the features.
Links to future career
- I chose this brief because I want to work in as a UX/UI designer specialising in apps and websites so picking this project I thought was the best decision.
Sources of secondary information
- Using online sources of already researched information such as statistics, questionnaires, news reports and more.
Sources of primary information
- Self research such as going into pet stores, vet clinics or questionnaires.
EVALUATION
For this task, I had to go through a brief bank and pick out a brief that I thought would be best suited to me and allow me to showcase my skills, so in this case, I chose to plan & deeesign an app dedicated to informing users on pet info tailored to their pets, I also chose this app as being a dog & cat owner myslef, I already have first hand experience with the wants and needs of a pet owner and what I’d like in my life to help my everyday tasks such as managing their documents, appointments, medication, dietery needs, walking / exercising and more.
Project Proposal
RESEARCH
BRAND INVENTORY
WHO?
Passionate about pets, aiming to create a comprehensive educational and entertaining platform for pet owners.
WHAT?
A mobile app divided into four sections:
Discover: Recommended pet-related content.
Maps: Locations of pet shops, veterinary clinics, etc.
Learn: Educational tracks and quizzes about pets.
Profile: User’s content history, favorites, and achievements.
WHY?
To bridge the gap in accessible pet care education and offer an engaging, user-friendly platform for both new and experienced pet owners.
HOW?
Through a visually appealing app with a seamless UI, clear navigation, and an option for premium subscriptions to unlock exclusive content.
TONE
Friendly, knowledgeable, and supportive — ensuring users feel encouraged and confident about pet care.
Research Type Breakdown
TYPES OF RESEARCH
- Primary Research, this is carried out by you actively finding out information yourself in the forms of surveys and autobiographies, the downsides are that it would take quite some time and could be costly to get accurate results, the upsides being its tailored to your needs.
- Secondary Research, this is the complete opposite of primary as your taking already available information from things such as online surveys and statistics, the downsides to this is the information may be unreliable, outdated and might not exactly fit your needs, the upsides being its cheaper and quite quick.
PSYCHOGRAPHICS
- (Four Cs) – Psychographics is another way of market segmentation which involves looking at the user’s characteristics, attitudes, values, interests and lifestyles; Psychographics is important as it gives information on why people behave the way they do and what motivates their decisions, this type of segmentation helps businesses and marketers to create a more personalised experience to their target audience to for example target someone better on their specific beliefs and preferences, this overall allows businesses to build stronger brand loyalty and connect with their audience on a more personal level.
ACORN
- The ACORN (A Classification of Residential Neighbourhoods) model is used to segment different neighbourhoods based on factors like socioeconomic status, housing, demographics and lifestyle. This model helps business and policymakers to tailer strategies and services to specific target audiences allowing them to effectively use resources on certain areas.
PERSONAS
- Personas are a fictional representation of an idea user, these help to get an idea on what a user may need, want and struggle with and overall helps me to build an inclusive experience catering for a wide user base.
Problem Solving
THEORETICAL ISSUES:
- Understanding the Problem: I recognised that there was a lack of understanding about the problem, and that users were not aware of the issues that they were facing when it came to managing their pets’ health and well-being.
- Identifying the Root Cause: I identified the root cause of the problem as a lack of knowledge and understanding about pet care, and that users were not aware of the solutions available to them.
- Developing a Solution: I developed a solution by conducting extensive research into the needs of pet owners, and creating a comprehensive app that would address these needs. This involved building the app prototype from scratch, incorporating user-friendly features, with the idea of providing tailored information based on pet breed, age, and health status.
PRACTICAL ISSUES:
- User Experience: I recognised that the user experience was not meeting the needs of users, and that users were not able to easily access the information they needed about their pets.
- User Interface: I identified that the user interface was not user-friendly, and that users were not able to easily navigate the app to find the information they needed.
- User-Friendly Design: I developed a user-friendly design by incorporating intuitive navigation, clear labelling, and easy-to-use features, such as health tracking and walk route planning. This made it so that users could easily access the information they needed to manage their pets’ health and well-being.
AUDIENCE PROFILE
Demographics
- Age: 18–60
- Gender: All genders
- Ethnicity: Diverse, inclusive of all backgrounds
- Income: Mid to upper-income brackets (to align with subscription model)
Socio-Economic Status
- ACORN Type: Urban Prosperity and Comfortable Communities
- Education: High school diploma to higher education
- Employment: Working professionals, students, and freelancers
- Occupation: Pet owners, animal enthusiasts, vets, pet shop workers, and educators
Psychographics
- Values: Passion for animals, education, and community
- Attitudes: Proactive about pet care, eager to learn, and tech-savvy
- Lifestyle: Busy but willing to dedicate time to pet care and learning
- Interests: Pets, animal welfare, tech apps, and self-improvement
- 4C’s (Consumer Characteristics): Aspirer, Explorer, and Reformer
Geo-demographics
Focus on urban and suburban areas where pet care services are accessible
User Personas

Emma Tealeaf
- Age: 21
- Occupation: Marketing Coordinator
- Location: Urban area
- Bio: Emma recently adopted her first cat, Luna. She’s eager to learn how to care for her new pet and is looking for reliable resources. She enjoys using mobile apps for learning and wants an easy way to find local pet services and track her cat’s health.
- Goals: Learn about pet care, find local vets and pet shops, and track Luna’s health.
- Pain Points: Overwhelmed by conflicting online advice and lacks a simple way to organize pet-related information.
- Tech Comfort: High – Regularly uses apps for work and personal life.

James Badu
- Age: 41
- Occupation: Veterinarian
- Location: Suburban area
- Bio: James has owned dogs for over a decade and works as a vet. He uses pet apps to stay updated on the latest care practices and enjoys connecting with other pet owners. He values apps that offer in-depth educational content and reward user engagement.
- Goals: Stay informed about pet care trends, connect with the pet owner community, and use advanced app features for his pets’ profiles.
- Pain Points: Finds many apps too basic or lacking expert-level content.
- Tech Comfort: Very high – uses specialized apps and software in his daily work.
EVALUATION
The initial research stage I focused on the user and how the brand/app will be presented and it’s aims and goals; this will allow me to gain a better understanding of the wants and needs of the user from many different demographics creating an inclusive experience that targets as many aspects as possible that someone could want from a pet information app. I also decided to extend my brief at this stage to not only provide information such as tips to the user, but also offer a platform to manage all documents, reminders, dietery requirements and more, creating an overall very useful app to have making it even more desireable to possible new users.
Primary Research
Methods used
COMPETITOR ANALYSIS
- By looking into the competitors this app may have, I will be able to gain an understanding on current pain points for users, features in common, and overall check for any gaps that I might be able to fill with this app.
QUESTIONNAIRES
- By carrying out a questionnaire, I will be able to gain a perspective from the user’s point of view on what they generally have issues with, features they’d like to see and more, overall helping me to achieve a good end goal in creating an app that serves its purpose and more, giving users more reasons to return and integrate the app into their everyday life.
INDUSTRY FEEDBACK
- By gaining feedback from people working in the industry such as vets and pet store workers, I’ll be able to get a professional view on what type of information that should be provided to pet owners and what they’d like to see in an app.
Competitors

0 Ratings
Pet Guide
This app is designed to provide an easy way to provide the user with tips and guides around pets, the main features are offline browsing of guides and providing a centralised experience for pet knowledge.

1.2K Ratings - 4.8
Puppr
This app is designed to provide users with an intuitive way on how to train their dog at home and provide with weekly info and instruction videos. The main features of this app are to provide the user with videos and guides on how to train their dog and provide a weekly info guide.

1 Rating - 5
Pet Parents
This apps serves the purpose of providing an easy way to manage all paperwork and other essential info of the user’s pet. The main features of the app are to provide an easy way of logging vaccinations, appointments and other things that should be logged.

401.3K Ratings - 4.9
PetDesk
This app provides the user with the ability to keep track of all vet information, earn loyalty points and request appointments. The main features of this app are to provide an easy way of logging all pet appointments, vaccinations and other data, along with providing a way to book appointments.
EVALUATION
After researching a few apps that I thought might be similar interms of their traget audience and use case, I fond that there was a pretty big gap in the market with not alot of users and overall a very underwhelming user base, this leads me to think that either the apps are just too basic, dont solve the user’s problems or are simply not marketed well, despite all being free to use and only 2 having tiered payment systems but still having free for all features.
Onboarding Processes

- The Royal Mail app introduces users gradually to its features through a series of tips and prompts displayed during the initial sessions. This approach allows users to discover new functionalities at their own pace, minimising overwhelming information upfront.
- Short, interactive tutorials are provided for specific tasks, such as tracking shipments or setting delivery preferences.

- Headspace uses unique visuals and animations to guide users through the onboarding process, making it more enjoyable and less intimidating. Implementing a visually appealing design can help create a welcoming atmosphere for users.
- After completing basic setup, Headspace offers personalised welcome messages tailored to individual user profiles.

- Airbnb clearly communicates its unique selling points during the onboarding process, emphasising benefits like access to diverse accommodations and local experiences.
- Airbnb simplifies user registration by offering sign-up options via social media accounts or email addresses, simplifying this process can encourage more users to complete the onboarding flow quickly and effortlessly.
EVALUATION
I wanted to dive into the onboarding process as thats how users are greeted when firt opening the app, so for this, I researched 3 different apps from 3 different areas to see similarities and the whole process of user onboarding, whilst I never got to create my own set of onboarding pages due to time restrictions and the fact that it would simply just be extending the brief and therefor sacrificing the main overall project.
Questionaire



OVERVIEW
The responses to the survey questions have highlighted several key areas that could be improved in the app. There is a strong opinion among respondents that the app’s design should prioritize ease of use and navigation.
- A common thread among all survey responses was the importance of a clear and intuitive interface for the application. One respondent stated, “The design looks very clean but I had trouble finding my way around.”
- Another user expressed similar sentiments: “I like the layout and colors used in the app. It’s easy to read and understand. The only thing I could see improving is the ease of navigation.”
IMPACT ON APP DECISIONS
Based on these findings, it has become clear that the app should focus on streamlining its design for a more intuitive user experience.
- To address this concern, I have improved the initial design by incorporating additional visual elements and interactive features throughout the application.
- A separate section of the app will be dedicated to providing users with a comprehensive guide outlining each feature’s functionality as well as instructions on how to use them effectively.
WHAT I’VE LEARNT
The survey results have provided valuable insights into user preferences for an intuitive design and streamlined navigation.
- Respondents highlighted that they would like to see the addition of features such as “step-by-step guidance” at each stage of the application process.
- Furthermore, respondents suggested the inclusion of a “feedback mechanism” so users can monitor their progress in real time.
NEXT STEPS
The next step is to incorporate these suggestions into the app’s design. This will be achieved through a combination of user testing and A/B testing to identify areas where changes are most impactful on user experience.
DETAILED SUMBISSION OVERVIEW
Below, you can download the spreadsheet document including all submissions and feedback given.
Contextual Research
Research Type Breakdown
SEMIOTICS
- Semiotics, at its core, revolves around symbols and their role in visual communication. It’s a universal language seen everywhere, from road signs guiding our journeys to the vibrant posters on our streets. Whats unique about it is its ability to convey messages easily often overcoming language barriers. Semiotics are something that is used globally and emerged back 1670 through Henry Stubbles who discussed the interpretation of medical signs. However, its true journey into the realms of communication and media theory gained momentum in the vibrant era of the late 1960s
- Semiotics are categorised into three primary groups: icons, indices, and symbols. Icons, are signs that visually resemble what they represent, like road signs for example. On the other hand, indices are signs linked to what they represent, such as smoke indicating the presence of fire. However, symbols operate uniquely; their meaning is derived from societal agreement or convention rather than inherent resemblance or connection. This aspect allows symbols to evolve and adapt in their interpretations over time.
QUESTIONARIES
- Collect quantitative data to understand user demographics, behaviors, and opinions on the app concept, this could be distributed via email or social media. Include multiple-choice questions, rating scales, or open-ended responses.
TYPOGRAPHY
FONT TYPES:
- Serif – Serif fonts have small lines or strokes (known as serifs) at the ends of each character, examples of some fonts under the Serif category are: Times New Roman, Georgia and Garamond; the font is also often used for body text in print as they are easy to read and the letters are easier to differentiate making them a good font to use for accessibility.
- Sans Serif – Sans Serif fonts lack serifs creating a clean and modern look, examples of fonts using the Sans Serif style are Arial, Helvetica and Calibri; they are quite popular in the digital space often being used in websites and apps due to their clean appearance and legibility on screens
- Monospaced – These types of fonts have quite a formal look, with each letter taking up the same amount of horizontal space, this style of font is found in Courier and Consolas; they are a popular font for coding as it ensures easy readability due to its uniform design.
- Script – This font style mimics cursive handwriting creating a decorative look, this style is found in fonts like Brush Script and Lobster and are commonly used for invitations and cards.
- Display – This font type is designed for titles, headings and signage due to their bold eye catching appearance, fonts that use this style are Impact, Bebas Neue and Cooper Black.
- Slab Serif – Similar to Serif, the difference being that slabs are used instead serifs often creating a sturdy and modern look, examples of fonts using this style are Rockwell and Memphis, and are often used on posters due to their bold and impactful appearance.
- Handwriting – This font type mimics handwriting styles creating quite a personal look, fonts using this style are Comic Sans and Bradley Hand, this font type is often used in children’s products, and places where creating a personal touch is needed.
FONTS USED:
- Rozha One is a Serif font mainly used for headings and other elements that need to stand out but dont have too much text as it can become overwhelming if overused. This font was chosen to add character and add something unique to the app.
- Dosis is a Sans Serif font used for all other text and was chosen due to its clean and minimalistic look along with the use of curves creating a visually inviting look.

COLOUR WHEEL
- Colour theory was first developed by Isaac Newton, and gave us understanding on how colours can make us feel, for example, red is a passionate colour, making us feel love, passion, anger and danger, whilst green is used to symbolise health, nature and success, and blue is used to symbolise trust, loyalty, coldness and sadness. The colour wheel is mainly made up of 3 main colour groups, these are primary, secondary and tertiary; along with that, there are seven main colour schemes which range from monochromatic, analogous, complementary, split complementary, triadic, square, and rectangle; the wheel can be broken down even further to separate warm and cold colours, warm being red, orange and yellow whilst cold colours being blue, green and purple.
WHY DID I CHOOSE THESE COLOURS?
These colours were chosen due to their light and bright appearance making the app look visually pleasing and inviting, these colours were also chosen due to their bility to be used to seperate sections out and provide unique colours to certain components of the app, for example, the Eminence colour will be used for the Academy section whilst the Myrtle Green will be used for Health & Wellbeing.
Colour Theory
Myrtle Green
#297373
Mood Associated
- tranquility
- growth
- stability
Coral
#FF8552
Mood Associated
- vibrancy
- warmth
- energy
Eminence
#754284
Mood Associated
- wisdom
- royalty
- creativity
Aquamarine
#85FFC7
Mood Associated
- serenity
- clarity
- exploration
Beige
#EBEBD3
Mood Associated
- neutrality
- friendliness
- nostalgia
Fonts


Design inspiration

ABC Learning English App
The reasons by choosing this design as one f my inspirations was the minimal and clean look of the on-screen elements whilst keeping everything vibrant and organised, the use of spacing makes it easy to understand and I like the folder look of each section.

Cosmo Astronomy App
I love the use of contrast and spacing in this app concept as it perfectly frames the planet and adds information about it elegantly at the bottom, making the app not just good looking, but really functional too.

Limerick
For this inspiration, I wanted to focus more on the page elements and the modular design, it looks visually appealing whilst getting straight to the point and allowing for a lot of customisations, each element ties in nicely with each other.

Agriculture App
I picked this as an inspiration point due to its classic app style getting straight to the point and providing a user friendly and familiar interface for showing information, the use of colours throughout the app are also appealing and nicely accent sections.
EVALUATION
Moving on to the contextual research, I started off by showcasing the research type breakdown to show the different aspects I looked at when planning, this also helped me to ensure I covered all contextual research points needed. I then moved onto the colour theory, choosing my desired colours based both off mood associated and aesthetics and ended up with 4 main colours used, these were aslso inspired by my desin inspirations when I looked at 5 different app designs mainly focusing on the layout, colours and display of content, this started to show a pattern common in mobile applications which gave me. agood understanding on common practices in displaying content in a familiar way.
Planning









EVALUATION
The planning process of this project I think went quite well, I managed to cover all aspects needed in a good time frame, sticking to my original time goals and showcasing my planning progress in an easy to understand way I also think went quite well and with teacher and peer feedback, that is shown too, I woul’d have liked to have added more in-depth information on certain planning tables but atleast I managed to cover everything needed.
Preproduction
Logo
Since this project wasn’t focusing on the logo, I decided to spend te least time on it and only created 2 versions, the 2 below are both V1 just with a light and dark mode.


The initial idea was to create a tail coming off the L in Tail, cutting through the C in Centre. The reasoning behind the final change to make the tail smaller and place it at the bottom of the L was to increase readability as some feedback received mentiooned how the L was sometimes mistaken for another letter and just overall made the logo harder to read.
Walkthroughs & Explanations
The App


Prototype Linking

Home page

HOME PAGE – Stage 1
To start off, I began with a rough layout on heading and content placement and deciding the size and spacing of the on-screen elements, I thought for space efficiency, to also use a carousel for the topic display section, allowing the user to horizontally scroll through recommended topics, showing half of a topic card to show that the element is horizontally scrollable. To give a more personal feel, I decided to add a customised welcome message welcoming the user by their first name.

HOME PAGE – Stage 2
Here, I started off by adding more useful information in the form of cards which will allow for glancable stats such as learning progress, weather and health information, but overall the information cards designs are meant to show the possibility of how adaptable they can be.
Asside from the info carsa, I did more work on the article cards and experimenting with different visual zoning methods like the subtle gradient creating isual seperation between the 2 article carousels.
I also thought the adition of a ‘complete your knowledge week!’ card to be a useful addition showing th user how many consecutive days the’ve been learning bringing a sence of rewrd to the user and a reason to come back to ensure they complete their week.

HOME PAGE – Stage 3
In this stage, I began moving the information cards around and added the search bar so it would overhang the 2 sections, in this stage, I also perfected the spacing with the use of autolayout grids ensuring everything stays uniform.
(I’ve gone into more detail on how I use autolayout grids throughout the app design in my Design Walkthrough 01 video)

HOME PAGE – Stage 4
Here I wanted to mainly focus on the ‘complete your knowledge week!’ card, making slight changed that would increase visual hierarchy and lead to more users jumping straight into learning by making the ‘continue learning’ call to action more prominent by chnging the colour to something with more contrast.
Discover page

DISCOVER PAGE – Stage 1
To start, I’d like to mention that this page was actually the original home page, but since I wanted it to be more than just articles, I changed it into the discover page designed to be the learning centre.
Here, I also began experimenting further with topic zoning by using colours in the form of subtle gradients, and seperator lines to break up each topic category carousel into their own sections.

DISCOVER PAGE – Stage 2
In this phase, I started off by adding a simplified version of the ‘complete your knowledge week!’ info card showing the user’s progress as soon as they land on the page. I also started improving the article cards and made multiple versions for each topic category, switching up the colour and adding a little topic type badge on the right side of the article name, I’d like to mention that the large coloured rectangles are just image placeholders that would not be a solid colour but instead would cast the colour onto the image. giving it a slight tint; to provide the user with an easy way to jump to that article cateory section, I decided to add colour coordinated buttons that when pressed, would take the user to the article category page where they can further explore all posts under that category.
Profile page

PROFILE PAGE – Stage 1
In the initial stage, I started working on the layout and came up with the idea of having the page feel like a card and I also wanted to instantly shoacase the uer’s pet an a visually pleasing way so the image cutout effect paired with a shadow made my vision possible, now in reality, for the user to get the same effect, an image would need to be uploaded to the app where it would then be processed to remove the background and then shown on the profile page, so technically, this aesthetic would be possible in a production environment.
Moving onto stats, I wanted the profile page to show informative stats on learning levels creating goals and therefore bringing users back to the app, but also other info.

PROFILE PAGE – Stage 2
Here, I focused on the page content, creating 2 more sectons, 1 being the excersise goal, especially since there is a map feature so integrating health would be benefitial.
Now moving on to the topics, I wanted to provide a space where the user’s favourite topics can be displayed if they ever nee to quickly access them, so for example, I need to know how to care for my Siberian Husky’s fur, so I’d favourite a topic I found on husky fur upkeep.
Nearby page

NEARBY PAGE
For the map page, I wanted to keep it minimal and straight forward, so as soon as the user lands on the page, they are greeted with a prompt on what they are looking for, wheather thats walking routes, or the nearest groomers, everything is at the click of a button for efficiency and ease of use.
Subscriptions page

SUBSCRIPTIONS PAGE – Stage 1
The app needed a page displaying the different subscription tiers as the main way for monetisation would be via subscriptions, I’d like to mention that I’ve created 3 plans with the first one being the Lite plan, a free for all offering basic features. I brought over the two tone background from the other pages, and used it to seperate the title section and add a pop of colour, for the plan cards, I began adding some basic info and used the carousel again to reduce unessesary vertical scroll.

SUBSCRIPTIONS PAGE – Stage 2
In this stage, I wanted to make the plan features more prominent so I used bllet points to showcase the features and increased the spacing between each line, along with adding a subscribe button which you’ll be able to explore in the interactive prototype.

SUBSCRIPTIONS PAGE – Stage 3
This was the final iteration of the plans page, adding more colour to the background in the form of a gradient, designed to change with the plan selected, to fill space and add information on why the user should upgrade, I also added a description to the page and a ‘select the plan below’ prompt emphasising what to do.
I have also animated this section so when you scroll through each different plan, the colour will be applied to the background and the button on the non active plan will become greyed out.
(The animation is shown in the GIF)
EVALUATION
I’m overall very pleased with how the app design has turned out, everything looks uniform and the spacing, style, layouts and colours are all consistent throughout which was my main goal when creating the prototypes, this was achieved by the use of auto-layouts and components within figma which helped to keep everything alined and visually similar, removing any chance of incorrect colours or item spacing; throughout the design process, I also was pleased with how my animation turned out, displaying the subscription tiers, I overall managed to keep quite close to the time slots I created, often using timers throughout the process to ensure I stayed on-time.
Production
Logo
The new logo variations.


Billboard

The App

Interactive Prototype
Figma File
EVALUATION
For thr final app, I wanted to build it with modularity in mind, creating a flexible app that can evolve over time to suit the user’s needs, and to achieve that, I decided to build the pages up with modular cards which could show information such as goals, live weather, heart rate for tracked devices, goals and more with the ability to expand in the final production version, I also had to create a billboard advertising the app where I displayed 4 screens, the app logo and app icon which I think went quite well though there are a few things that I believe were quite challenging and one of those was the colour selection, as sometimes when paired together can make an innaccessible experience for the user so I was often quite limited throughout this project due to this fact.
EVALUATION
Peer Feedback
Summary
The comments are largely positive, with several users expressing their appreciation for the clear and simple layout of the application.
- One user praises the “very professional” appearance of the app.
- Another user appreciates its ease of use.
- A third user mentions the app’s color scheme as being both good-looking and functional.
- Two users mention that they like the simplicity of the design, with one noting that it makes the app easy to read and understand.
- The final post-it note suggests that the app could benefit from a more comprehensive color palette, but overall, the comments are overwhelmingly positive.
Overall, the majority of the feedback is positive, with users appreciating the clear and simple design.
Advanced Feedback
“The good news is that your application has a clear and simple design, which will be appreciated by first-time users. The bad news is that it may not be as engaging for repeat users or those who have used other apps with more features. To make the app more appealing to repeat users you could add in more visuals such as pictures of dogs or cats or even a “doggy cam” where people can see their pets interacting with others and playing games.
Overall, your application has great potential but there are some tweaks that need to be made to enhance its user experience and make it more engaging for everyone. You could also consider adding an option for users to “compare” themselves with others by comparing their current score or progress to other users who have completed the app.”
Weekly Reflections
WEEK 1
- In this week, I began to look back on my unit 12 research as that project was very similar to this one, so atleast I could begin to get ideas on what I had to look in to and where to start, I also finalised my brief chosen and began to analyse what it was asking and what it needed me to do.
WEEK 2
- This week I didn’t manage to get as much work done I would’ve like to due to careers week where I had to attend quite a few guest speaker events, but I did try to make a start on planning for my research and creating things like my SMART Targets and research plan table, I also managed to complete my SWOT analysis too helping me to gain a better understanding on how I felt about the project I was about to start and what issues I might face.
WEEK 3
- In this week, I researched users and what they’d need from the app, along with creating my brand inventory and providing a research type breakdown, showcasing the types of research I planned to carry out, I also began working on perfecting the layout of my portfolio showcase page for this project to ensure all information was easy to understand, making it easy for me to add all my work in for future me.
WEEK 4
- I’ve finished creating my user personas and carrying out audience research, looking into things like ACORN type, Psychographics, User Personas, Demographics and Geo-demographics, all of these helping me to figure out the targeted user for this app.
WEEK 5
- In this week, I finalised my research by looking at competitors, carrying out primary research and secondary research to begin my design process in the upcoming week, so here I wanted to make sure I had most of my research covered.
WEEK 6
- This week was research finalisation week, where I wanted to just focus on getting all of my research out of the way, so I focused on contextual research, looking in to colour theory, fonts to use, semiotics and began to add all of my research onto my portfolio aswell as looking at design inspiration to gain an idea on how I wanted the app to look
WEEK 7
- In this week, I focused on design and began by creating the user flow, then the wireframe for the app based off inspiration and research aswell as looking at the features I wanted the app to include, I also began creating the component library for the app, making it easier to put everything together, creating uniformity throughout.
WEEK 8
- This week I dedicated to design, and feedback, constantly making the pages and asking my peers on feedback and carrying out verbal A & B testing with multiple things such as page styles and branding, this week I managed to finish the designs and created the animation too for the tiers page.
WEEK 9
- This week I began adding everything on to my portfolio site, and ensuring everything was there and that I was up to speed, I found I was missing a few research documents so finished them off and got them uploaded, I aso went through the whole portfolio page for this project and perfected the layout to make it accessile and optimised it too to make it faster to load. I also created walkthrough videos on how I did certain things such as how I created the animation GIF, details about my design process for the app, and even how I made this portfolio page all myself, no templates used.
WEEK 10
- Everything finalised and ready for submission, I finished my evaluation, checked over everything myself and finalised some document organisation to upload onto my portfolio site and on my Figma document which I made viewable on my portfolio, along with making sure that my figma prototype link worked properly.

Additional Documents
Final valuation
For this project, I was tasked at creating a pet information app providing the user with knowledge tailored to their pets, the minimum page count was 4 and those were the Discover, Maps, Learn and Profile pages, I extended the brief by creating 1 more page dedicated to showcasing the different subscription tiers, I used this page to experiment a too by trying out an idea I had in my head which was to have the page background gradually change according to the selected plan, I managed to achieve this using the Figma Prototype mode, and the smart animate feature which I went into more detail in the animation video I created, I then screen recorded the section, compressed the video, turned it into a GIF using an mp4 to GIF converter website and added it onto my site to create an easy way to view the animation, I learnt quite a lot by doing this as it pushed me to learn something new and from now on, I certainly will be animating more elements within my next designs as I find it adds quite a bit to the overall experience creating a more polished look.
Looking into the research, I created 2 user personas, the first one being a 21 year old woman who is a marketing coordinator, and recently adopted a cat and is eager to learn for her new pet from reliable sources, she also likes using apps especially for learning and wants an easy way to find nearby locations such as pet stores and track her pet’s health; now all of these requirements instantly made me realise the importance of creating a seamless and intuitive experience for pet owners who are eager to learn and track aspects of their pet’s daily life like health, so I’d want to make this as simple as possible to minimise the amount of time spent for a user to try and figure out how to do certain things, that’s why I chose to add intuitive icons on the nav bar at the bottom of the screen visibly displaying the maps, and a unique icon used for discover chosen as it represents a centre indicating ‘learning centre’, I also created a 2nd user persona which was quite different, for starters, he’s a 42 year old male veterinarian worker which means he should already have knowledge on pet info, but would make it more challenging for me as it would mean this user would require a more advanced experience, this is why I chose to create separate sections of knowledge such as health, academy and others allowing the user to dive in deeper to the sections they want to explore; not only that but the addition of the goal system would make it so there’s a clear user learning path which would gradually get more in-depth the longer the user learns like levels getting harder on a game, this also creates the welcomed effect of user retention and return, giving the app user something to come back to. By making the user personas quite different from each other would overall help me to think inclusively, allowing me to create an app that will fit a wider userbase therefore catering to more people, as a result, making the app more financially viable due to a greater percentage of users and possible subscription holders increasing the overall income. Still within the research aspect of this project, I used a few other methods on aiming insights into pet owners and their needs, one of the ways was that I created a questionnaire with quite a few questions on pet owners, habits, pet info and more, with 15 responses ranging from ages 17 – 54, I believe I got quite a good variety of users, and the information received helped me to focus on certain aspects, so for example, I asked the users which feature they would want the most, and the top 2 results were “Pet Training Modules”, Tips & Articles” , this shows that people really do want a pet information app, but the pet training modules gives yet another useful feature which I otherwise wouldn’t have thought about adding, so I added it into the app design under the post category “Academy” which would serve as a pet training centre, providing even more abilities from just general knowledge.
Moving on to competitor analysis, I found that there wasn’t really much out there in terms of competitors, there were a lot of apps out there solving little problems but found a pattern where you’d need to install over 5 different apps to get the same functionality out of this single app; not only that, but the apps out there didn’t really have any reviews, most I found had under 5 reviews with 2 apps having over 2K+, and those 2 being the only ones which were subscription based, showing that users are willing to pay for convenience and more advanced features over smaller apps that only solve 1 or 2 problems, this overall would give TailCentre a better chance in the app market especially since it has free for all features, paired with more advanced functions locked behind subscription tiers, but if the app solves most of the problems users are facing, it makes sense to publish this product.
Looking at the feature selection, I began to think of more ways to make this app enticing to users, and instead of it just being a learning and location finding for local stores, to integrate even more useful features like pet health tracking, community events, tailored pet info, walking routes and much more, making it the centre of yours and your pet’s wants & needs; but why stop there, this app could go so much further with a community centre where users can upload their walking routes, information, events, local store sales, vet linking which could add tons of more features like scheduling appointments, purchasing medication, viewing medical documents and tons more, making it the centre for the user’s pet(s).
Critiquing my design, now there are a lot of things I like about how the design has turned out, some being the unified visual across the pages, equal and breathable spacing, accessible fonts, clear icons, and an overall clean and easy to understand app backed by peer feedback notes, there are certainly things I would change if I had more time, starting with the colours chosen, whilst colourful and matching the same visual style, they often became a nuisance to use due to accessibility reasons causing there to be not much contrast between elements in turn not making the app as accessible as I’d like it to be, not only that but they can sometimes be difficult to pair up and still look visually pleasing, in the future, I’d narrow down the colours and choose better contrasting ones to not face the same issues; next is fonts, whilst I love Rozha One which was used for the headings, It can at times become an accessibility problem due to the visual style making it challenging to read at times, which is the main reason why I chose it just for the headings as they are big, bold and don’t have a lot of text, for the other font Dosis, I really like it and think it’s clean looking, fitting the visual style quite well.
During the project, I faced quite a few challenges including research limitations due to the lack of competitors making me have to think from the ground up for a few things, and to help my uncertainty with certain features, I used the modular design to my advantage by making it so that features can be added or removed with ease without effecting the visual style or spacing of the app as components would be contained in on-page cards making everything feel unified whilst also creating visual separation between element.
How I extended the brief – I felt like there were a few things I wanted to add to the project that would improve the final product, the first one being additional features, mainly inspired by feedback from the questionnaire I set out, but people got back saying they’d love to see pet training modules which added a new type of learning into the app under the post category name ‘Academy’; I also decided to take designing a little further and created an animation for the plan tier selection page, creating a flowing animation when a plan is selected, the main idea was to have the background pull the plan colour and add it as a gradient background, fading with each swipe to match the selected plan, not only that, but I also made it so that the subscribe button faded from the plan that wasn’t selected to clearly show which plan was selected, to create this effect, I used the feature bult in to Figma itself called Prototype, where I was able to connect different pages and make them seamlessly switch between them, imitating an in-app animation sequence, I used a range of features within ‘prototype’ such as the animate feature, delay feature, element linking and more.
The impact of the app is to provide the user with a singular location for information tailored to their pets, learning progress tracking, community features, what’s nearby locations for nearby pet stores, vet clinics and more offering a centralised experience for pet owners.
In conclusion, I would’ve loved to have had more time on this project to really push this app idea even further and see how useful I can really make it, I also would’ve liked to have reached out to people in vets and pet stores and just in general people in the industry to gain their views on an app like this, possibly gaining useful feedback on the apps possibilities and changed I could make, especially since they are in the industry so would have extensive knowledge on common issues, needs and general questions around pets; I’d also like to look further in to the monetisation side of the app, figuring out more ways to make an income via not only subscription tiers but possibly ads too and how they’d be implemented; overall I really enjoyed working on this project and it certainly pushed me to think differently and really get deep into the research phase before even looking at the design, working out strategies to ensure the app meets it’s needs and more.
BIBLIOGRAPHY
RESOURCE SITES USED
App and Design Inspirations:
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